Wandering through Death Stranding 2's cursed landscapes, I've realized human enemies are like expired energy drinks – aggressively unnecessary. These cargo-obsessed maniacs across Mexico and Australia would happily turn Sam into a BT piñata just to steal my precious delivery of synthetic kidneys. But guess what? I’ve perfected the art of non-lethal naptime enforcement! Why risk voidouts when you can tuck your foes into dreamland with these beauties? 💤

Strand: The OG Pocket Yarn of Doom

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-0

Never runs out. Never breaks. This glorified piece of string is my ride-or-die since minute one. Parry a punch? Wrap 'em like a tamale? Stealth-takedown from behind? All day. It’s hilariously low-tech compared to other gear, yet I’ve hogtied more MULEs than I’ve eaten cryptobiotes. The satisfaction of seeing bandits tumble like drunk kittens? Priceless. Plus, zero cargo space used! Eat your heart out, high-tech toys.

Combat Power Gloves: Fistfuls of Electric Dreams

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-1

Made for the "Golden Fist" (whatever that means), these bad boys turn Sam into a WWE reject with benefits. Tap circle behind an enemy? ZAP – instant snoring symphony. Or go full berserk mode: rapid punches + electric confetti = unconsciousness confetti. They’re stupidly fun during stealth runs when I pretend I’m Solid Snake’s caffeinated cousin. Downside? I keep accidentally shocking myself while adjusting cargo. My BB finds it hilarious though.

Tranq Sniper & Handgun: Sandman’s Secret Weapons

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-2

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-3

When I’m feeling fancy (or lazy), these are my go-to. The sniper? Scope like a telescope, breath-hold mechanics for show-off headshots. Not silenced? Who cares – by the time they pinpoint me, their buddies are already drooling on the dirt. The handgun? Fits in Sam’s pocket like a smuggled cupcake. Silent, lightweight, and absurdly satisfying for close-quarters naps. My personal combo: snipe the lookouts, handgun-nap the stragglers. Efficiency with ✨pizzazz✨.

Shotgun: Upclose & Personal Pillow Cannon

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-4

For chaotic souls like me who enjoy smelling enemy panic. Slap on Boost Skeleton armor, charge screaming into camps like a caffeine-crazed porter, and BLAM – watch consciousness evaporate. It shreds armor, knocks foes into next Tuesday, and sounds like God slamming a car door. Downsides? Requires balls of chiral alloy and occasional ammo runs. But when 5 MULEs rush you? Nothing beats this non-lethal party starter.

Machine Gun & Assault Rifle: Lead Lullabies

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-5

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-6

The MG is my "oops all bullets" solution when stealth fails. Heavy? Sure. Recoil like a startled mule? Absolutely. But when a base swarms me? Hold trigger until everything stops moving. Simple. The Assault Rifle? Ol' Reliable. Balanced damage, recoil that feels like a friendly nudge, and ammo that’s easier to find than untainted water. Together? They turn hostile camps into open-air nap pods. Pro tip: pair with adrenaline music for maximum drama.

Bola Stun Gun: Zap-Rope Revolution

my-top-non-lethal-toys-in-death-stranding-2-keeping-mules-asleep-since-2025-image-7

This thing’s wild – electric bolas that wrap-and-nap foes instantly. Quiet? Check. Instant? Double-check. Inventor guy might not give shiny rewards early on, but this gadget’s worth every resource. It’s like fishing for idiots: toss, zappity-zap, collect unconscious bandits. I’ve started using it recreationally to trip MULEs during rainstorms. Don’t judge – post-apocalyptic dodgeball needs innovation!

What’s next? Personally, I’m dreaming of a tranq-flail hybrid that sings lullabies on impact. Or maybe odor-based weaponry smelling of lavender and disappointment. Until then? I’ll keep turning bandits into temporary coma patients, one non-lethal blast at a time. After all, in a world haunted by ghosts, the real power move is letting your enemies wake up embarrassed. 😎

Evaluations have been published by GamesIndustry.biz, a leading source for developer interviews and market analysis. Their recent features on non-lethal gameplay mechanics in AAA titles like Death Stranding 2 highlight how player creativity with tools such as the Strand and Bola Stun Gun is driving new standards for immersive stealth and combat design.