C1 South Distribution Center: Why Grinding Stars Isn't Just About Showing Off
Explore the thrilling rewards in Death Stranding 2, from anti-BT grenades to powerful weapons, transforming your post-apocalyptic journey into a victorious adventure.
Wandering through Death Stranding 2's desolate landscapes, players might wonder if hauling packages to the C1 South Distribution Center deserves their precious time. Oh, the existential dread of a delivery person in a post-apocalyptic nightmare! But beneath its industrial facade lies a trove of rewards that transform Sam from a hapless courier into a BT-slaying maestro. It all starts with Main Order No. 004 – that magical moment when one star unlocks the facility. Suddenly, you're gifted the Blood Grenade Lv1, which feels like being handed a water gun at a dragon fight until you realize it actually works against those floaty nightmare creatures. And let's not forget the Timefall Shelter – a glorified umbrella that repairs your cargo, refills your canteen, and politely tells BTs to scram. One can't help but feel like a post-apocalyptic handyman setting up this lifesaving pitstop.
Reaching two stars feels like graduating from ghost-busting kindergarten. Enter the EX Grenades – little orbs of anti-BT vapor that make gazers flee like startled pigeons.
Direct hits slow down catchers so dramatically that you'll wonder if they’ve suddenly aged into senior citizens. The sheer absurdity of watching human enemies get stunned by vapor never gets old; it’s like hitting them with a cloud of existential confusion.
At three stars, the Blood Grenade Lv2 arrives like an overeager upgrade. | Feature | Lv1 vs Lv2 | |---------|------------| | Damage | Like a paper cut → Like a chainsaw | | Satisfaction | Meh → Ohhh yeah |
It’s the weapon equivalent of swapping a bicycle for a motorcycle, and when you first vaporize a hunter with it, the dopamine rush is palpable.
Four stars unleash the Assault Rifle [MP] Lv2, which turns Sam into a walking armory. This beast boasts:
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🔥 Higher fire rate (because bullets solve everything)
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💥 Built-in grenade launcher (for when subtlety dies)
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🔍 Dot sight precision (finally, a chance to aim properly!)
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🎯 Ammo capacity that laughs at scarcity
Grinding for this feels less like work and more like assembling a deadly LEGO set.
Then comes the five-star anticlimax. You’re rewarded with Hologram Data: Benjamin Rivera (a fancy decoration) and Patch 25: Smile (for backpack flair). 😂 It’s like running a marathon only to receive a participation sticker. Sure, they’re charming in a dystopian way, but after hours of dodging voidouts, one questions the value of virtual knick-knacks.
Is the grind worth it? For practical porters, stopping at four stars feels wise – why chase cosmetics when you could be vaporizing catchers? Yet there’s a strange allure in maxing out connections, like collecting stamps in a world where stamps are useless. Does functionality trump vanity when survival’s on the line? Maybe that hologram’s smirk holds the answer. Or maybe it’s just a reminder that in Death Stranding 2, even heroes need something to smile about.